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Expansion
Munchkin Dice
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- Published
- 2005
- Reach
- Under the radar (via base game)
- Players
- 3–6
- Play time
- 90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Card Game
- Dice
- Expansion for Base-game
- Fantasy
How it plays
No rules summary yet for this game.
Main mechanics
- Dice rolling
- Trading & negotiation
- Dice rolling: Dice create swing and force you to adapt.
- Trading & negotiation: Deals between players move the game forward.
Full publisher description
Description from the publisher: There are lots of ways to keep track of your level in Munchkin - coins, pretty glass stones, even candy (which has its drawbacks if your rivals eat your levels when you look away). You could just remember your level, but would you trust some other player who tried that? We didn't think so. In the end, most gamers use a good old 10-sided die. And now we've got the ultimate, creme de la creme of 10-sided dice - six of them, all different colors! - in the Munchkin Dice set! These oversized (35.6mm), swirly-shiny 10-siders all have the victorious Super Munchkin's picture in place of the 0 . When you reach Level 10 and claim victory, everyone will see that YOU are the ultimate Munchkin And new dice just cry out for a new random-results table. So here it is. You'll like it (heh, heh)... And finally, there are 14 brand-new, never-before-seen Munchkin cards to make your character even more overpowered. Try adding Master to your Class, earning you extra Treasure! Or become a High or Dark member of your Race! Or if you lose a battle, you can play Rocks Fall, Everyone Dies (featuring guest art from Something Positive's Randy Milholland!) - Everyone else shares your pain and loses a level! And if you die, everyone dies!! There's more of course but you're going to have to roll the Munchkin Dice to get them!
How this expansion changes the base game
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Base vs with this expansion
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