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Munchkin Dice box art

Expansion

Munchkin Dice

Kritiku rating

Not rated

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Published
2005
Reach
Under the radar (via base game)
Players
3–6
Play time
90 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Trading & negotiation
  • Dice rolling: Dice create swing and force you to adapt.
  • Trading & negotiation: Deals between players move the game forward.
Full publisher description

Description from the publisher: There are lots of ways to keep track of your level in Munchkin - coins, pretty glass stones, even candy (which has its drawbacks if your rivals eat your levels when you look away). You could just remember your level, but would you trust some other player who tried that? We didn't think so. In the end, most gamers use a good old 10-sided die. And now we've got the ultimate, creme de la creme of 10-sided dice - six of them, all different colors! - in the Munchkin Dice set! These oversized (35.6mm), swirly-shiny 10-siders all have the victorious Super Munchkin's picture in place of the 0 . When you reach Level 10 and claim victory, everyone will see that YOU are the ultimate Munchkin And new dice just cry out for a new random-results table. So here it is. You'll like it (heh, heh)... And finally, there are 14 brand-new, never-before-seen Munchkin cards to make your character even more overpowered. Try adding Master to your Class, earning you extra Treasure! Or become a High or Dark member of your Race! Or if you lose a battle, you can play Rocks Fall, Everyone Dies (featuring guest art from Something Positive's Randy Milholland!) - Everyone else shares your pain and loses a level! And if you die, everyone dies!! There's more of course but you're going to have to roll the Munchkin Dice to get them!

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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