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Nefarious: Becoming a Monster Expansion box art

Expansion for Nefarious

Nefarious: Becoming a Monster Expansion

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Published
2016
Reach
Niche (via base game)
Players
2–6
Play time
30–45 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Hand management
  • Action programming
  • Hand management: Timing which card to spend is the core puzzle.
  • Action programming: You commit to moves in advance and watch them play out.
Full publisher description

Who told you that scientists are nice, harmless eccentrics? In this expansion you ll find new technologies and new methods to your madness. Be ready for new Inventions with abilities that can be used repeatedly, new Twists that add new places to send Spies, and even more monstrous Twists that add new Action Cards to the game - Develop, Experiment, and Produce. Let the scientific race frenzy begin! Hurrah!

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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