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World at War: Battles within Battles box art

Expansion for World at War: Eisenbach Gap

World at War: Battles within Battles

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Published
2009
Reach
Niche (via base game)
Players
2–2
Play time
90 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Spatial puzzle
  • Legacy & campaign
  • Dice rolling: Dice create swing and force you to adapt.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
  • Legacy & campaign: The game changes permanently between sessions.
Full publisher description

(from LnL website:) The first downloadable expansion in the World at War system. For those new to World at War, the game simulates, on a platoon-level. The expansion contains 14 scenarios, an 8.5 x 11 map, a few new rules, a handful of new counters, and also utilizes the counters and maps from Eisenbach Gap and Blood and Bridges. Scenarios size is generally small/medium and there is also a 5-scenario linked campaign. A scenario pack [downloadable] for the World at War series by Lock 'N Load. Components: A new 8.5 x 11 map. 14 new scenarios. The Bitterfeld Campaign, a 5-scenario persistent campaign [5 of the 14 scenarios]. A handful of easy to mount, one-sided administrative counters used in the Bitterfeld Campaign.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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