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Power Grid: Australia & Indian Subcontinent box art

Expansion

Power Grid: Australia & Indian Subcontinent

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Published
2013
Reach
Under the radar (via base game)
Players
2–6
Play time
120 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Auction & bidding
  • Engine building
  • Tile laying
  • Auction & bidding: Value is set by what players are willing to pay.
  • Engine building: Small early moves compound into a machine that does the work later.
  • Tile laying: You build a shared or personal board tile by tile.
Full publisher description

Power Grid: Australia/Indian Subcontinent is a pair of expansions for Power Grid ! Australia does not have a single connected power network. Only in the populated regions, mainly in the south east, are several cities connected to each other. Because of this, players may connect to any city for a connection cost that's generally higher than normal. Australia does not use uranium for its power production, but it does mine huge amounts of the material to sell to other countries. This offers a completely new game element, even for experienced Power Grid players! The Indian Subcontinent is always in danger of suffering huge power outages if the players increase their networks too quickly. Additionally, the players must buy their resources on a limited resource market, which does not always guarantee enough resources for all players.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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