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Power Grid: Russia & Japan box art

Expansion

Power Grid: Russia & Japan

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Published
2010
Reach
Under the radar (via base game)
Players
2–6
Play time
120 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Auction & bidding
  • Engine building
  • Tile laying
  • Auction & bidding: Value is set by what players are willing to pay.
  • Engine building: Small early moves compound into a machine that does the work later.
  • Tile laying: You build a shared or personal board tile by tile.
Full publisher description

Two new expansion maps for Power Grid: Russia on one side and Japan on the other. In Russia, the market for power plants is restricted. Additionally, the standard rules for exchanging out-of-date power plants are changed, forcing the leading players to completely rethink their strategies. In Japan, based on the crowded geographical surroundings, the players can start two separate networks. The first connections are restricted to certain cities, guaranteeing a tough fight for the best networks.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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