Back to Games
Salerno '43 box art

Base game

Salerno '43

Kritiku rating

Not rated

Published
2022
Reach
Niche
Players
2–2
Play time
120–360 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Spatial puzzle
  • Direct conflict
  • Legacy & campaign
  • Dice rolling: Dice create swing and force you to adapt.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
  • Direct conflict: Players attack each other head-on.
  • Legacy & campaign: The game changes permanently between sessions.
Full publisher description

Salerno 43 : The Allied Invasion of Italy, September 1943 is a regiment/brigade-level game on the Allied invasion of mainland Italy in September 1943. Two British and two American divisions land in the Bay of Salerno defended by the full strength 16th Panzer Division, which is soon reinforced by five other German mechanized divisions. For 8 days the survival of the beachhead is in doubt, and emergency measures are taken to reinforce the beachhead with the 82nd Airborne Division. With their counter-attack stopped and the British Eighth Army approaching from the south, the Germans withdraw their left flank to avoid being trapped. However, their right flank stubbornly holds back the British from pushing north to Naples. Salerno 43 uses the exact same map, unit, and time scales as Normandy 44, providing an excellent way to compare these two invasions. Salerno 43 uses a modified Normandy '44 game system. With a smaller size, the game is easier to learn and play than its predecessor. Salerno 43 includes two scenarios: an 8-turn Invasion Scenario and a 24-turn Campaign Game. In the Campaign Game, the Allies must exit the north map edge by the end of September 1943. The Germans must delay the Allies to give time for the construction of the Gustav Line further north. The 8-turn scenario can be finished in an afternoon. Game Scale: Game Turn: 1 day Hex: 2.3 miles / 3.8 kilometers Units: Battalion to Brigade (mostly Regiments) Game Inventory: One 22x25.5 full color map One dual-side printed countersheet of 192 9/16 counters (includes 6 blank counters) One 32-page rulebook Two 4 page Player Aid Charts Two Set-up Charts One 6-sided die Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2 to 6 hours

Criterion breakdown

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.

  • Kritiku average
Criterion
Kritiku
Complexity

Not rated yet

Depth

Not rated yet

Luck vs Skill

Not rated yet

Player Interaction

Not rated yet

Table Experience

Not rated yet

Production

Not rated yet