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Expansion for Moytura
Moytura: Mag Mell Expansion
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- Published
- 2026
- Reach
- Niche (via base game)
- Players
- 2–2
- Play time
- 45 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Expansion for Base-game
- Mythology
- Wargame
How it plays
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Main mechanics
- Area control
- Auction & bidding
- Co-operative
- Hidden roles & bluffing
- Area control: Presence on the map decides who scores.
- Auction & bidding: Value is set by what players are willing to pay.
- Co-operative: Everyone wins or loses together against the game.
- Hidden roles & bluffing: Somebody at the table is not who they claim to be.
Full publisher description
This expansion adds: 2 more double-sided map/setup cards 1 new deity tile (that optionally replaces one of the 4 core deity tiles). The deity is Lugh, God of Mischief, and he lets you reposition the non-player enemy units on the board which can allow for some interesting strategies. 3 new special enemy clans that each comes with their own set of units, cards, and tokens. They include some new token types you don t see in the base game, such as permanent influence tokens (gotta try to prevent those from appearing before they stick forever), bonus scoring tokens (for whoever controls the space), and portal tokens (these are particularly nasty for letting the enemy overrun a region).
How this expansion changes the base game
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