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Moytura: Mag Mell Expansion box art

Expansion for Moytura

Moytura: Mag Mell Expansion

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Published
2026
Reach
Niche (via base game)
Players
2–2
Play time
45 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Auction & bidding
  • Co-operative
  • Hidden roles & bluffing
  • Area control: Presence on the map decides who scores.
  • Auction & bidding: Value is set by what players are willing to pay.
  • Co-operative: Everyone wins or loses together against the game.
  • Hidden roles & bluffing: Somebody at the table is not who they claim to be.
Full publisher description

This expansion adds: 2 more double-sided map/setup cards 1 new deity tile (that optionally replaces one of the 4 core deity tiles). The deity is Lugh, God of Mischief, and he lets you reposition the non-player enemy units on the board which can allow for some interesting strategies. 3 new special enemy clans that each comes with their own set of units, cards, and tokens. They include some new token types you don t see in the base game, such as permanent influence tokens (gotta try to prevent those from appearing before they stick forever), bonus scoring tokens (for whoever controls the space), and portal tokens (these are particularly nasty for letting the enemy overrun a region).

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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