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Base game
The Manhattan Project
Kritiku rating
Not rated—
- Published
- 2012
- Reach
- Known
- Players
- 2–5
- Play time
- 120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Aviation / Flight
- Economic
- Industry / Manufacturing
- World War II
How it plays
No rules summary yet for this game.
Main mechanics
- Worker placement
- Auction & bidding
- Drafting
- Direct conflict
- Worker placement: You claim limited action spots before anyone else does.
- Auction & bidding: Value is set by what players are willing to pay.
- Drafting: You pick from a shared pool and pass the rest along.
- Direct conflict: Players attack each other head-on.
Full publisher description
From the back of the box: Global Power Struggle Begins Which nation will take the lead and become world's dominant superpower? The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. You must assign your workers to multiple projects: building your bomb-making infrastructure, expending your military to protect it, or sending your spies to steal your rival's hard work! You alone control your nation's destiny. You choose when to send out your workers and when to call them back. Careful management and superior strategy will determine the winner of this struggle. So take charge and secure your nation's future! Additional description: The Manhattan Project is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not nuke each other, but conventional air strikes are allowed against facilities. The game features worker placement with a twist: there are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out). An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.
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- Player Interaction
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