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Saints & Sinners box art

Expansion for Deadlands: Doomtown

Saints & Sinners

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Published
2012
Reach
Niche (via base game)
Players
2–6
Play time
45 min
Weight
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Ratings
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How it plays

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Main mechanics

  • Hand management
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

Originally titled The Champions Project and intended to be a set of cards based on the varied champions of the game, it was re-branded as Saints and Sinners in 2013 to reflect that not only were champions being honored, but also events and the community. For the first time in a decade HEG added new content to Deadlands: Doomtown allowing for, new play styles, new decks, and new strategies. By creating new cards for use in decks, Saints and Sinners expands the vast Doomtown card base, and will continue to, creating new content to keep the game evolving and growing. As a continuing project, the card base will continue to grow and evolve as new champions are crowned with a new Tournament system allowing for new champions, and special events each year! Following the Weird Western themes of both Deadlands and Doowtown, Saints and Sinners is doing it's best to stay true to the original game and to honor the players.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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