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Expansion for Deadlands: Doomtown
Saints & Sinners
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- Published
- 2012
- Reach
- Niche (via base game)
- Players
- 2–6
- Play time
- 45 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- American Civil War
- American West
- Card Game
- City Building
How it plays
No rules summary yet for this game.
Main mechanics
- Hand management
- Hand management: Timing which card to spend is the core puzzle.
Full publisher description
Originally titled The Champions Project and intended to be a set of cards based on the varied champions of the game, it was re-branded as Saints and Sinners in 2013 to reflect that not only were champions being honored, but also events and the community. For the first time in a decade HEG added new content to Deadlands: Doomtown allowing for, new play styles, new decks, and new strategies. By creating new cards for use in decks, Saints and Sinners expands the vast Doomtown card base, and will continue to, creating new content to keep the game evolving and growing. As a continuing project, the card base will continue to grow and evolve as new champions are crowned with a new Tournament system allowing for new champions, and special events each year! Following the Weird Western themes of both Deadlands and Doowtown, Saints and Sinners is doing it's best to stay true to the original game and to honor the players.
How this expansion changes the base game
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