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Panzergruppe Guderian box art

Base game

Panzergruppe Guderian

Kritiku rating

Not rated

Published
1976
Reach
Niche
Players
2–2
Play time
180–300 min
Weight
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Ratings
0

How it plays

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Main mechanics

  • Dice rolling
  • Spatial puzzle
  • Direct conflict
  • Legacy & campaign
  • Dice rolling: Dice create swing and force you to adapt.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
  • Direct conflict: Players attack each other head-on.
  • Legacy & campaign: The game changes permanently between sessions.
Full publisher description

Panzergruppe Guderian : The Battle of Smolensk, July 1941 , is a wargame simulation of the German campaign to capture Smolensk in July, 1941. The game is played in twelve turns, each one representing 2 days time, on a map scale of 10.5 km/hex. This wargame is famous for its innovative use of untried Soviet units. These untried Soviet counters enter play face down, their combat strength unknown to either player, until they take part in combat, at which time they are flipped to reveal their strength and defense numbers. The game also models the effectiveness of German operations by allowing them a full mechanized movement phase both before and after combat, while the Soviets only move prior to combat. In addition, if all of a German division's regiments attack or defend in the same hex, their strength is doubled by a divisional integrity bonus. The German player scores victory points for the capture of cities, and for any Soviet units redirected from the Southwestern Front. The Soviet player scores vp for recaptured cities and destroying entire German divisions (which possess several steps of strength). The game includes: 1 map, counters (AH edition = 260; SPI edition = 200), 1 6-sided die, 1 Soviet reference card, 1 German reference card, 1 rules book, and 1 advanced rules insert.

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