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How good an addition this is to 2nd Fleet: Modern Naval Combat in the North Atlantic

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Published
1988
Reach
Niche (via base game)
Players
2–4
Weight
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0

How it plays

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Main mechanics

  • Dice rolling
  • Spatial puzzle
  • Dice rolling: Dice create swing and force you to adapt.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description

At the start of a project, the first two questions a wargame designer asks himself are: what is the area I wish to in the game, and at what scale do I show it? 2nd FLEET, which is a follow-on game to the successful 6th FLEET, was irrevocably tied to the scale of its older cousin (roughly 50 miles per hex). The emphasis of the new game is on carrier operations in the Norwegian Sea; the two maps used in the game are centered on the North Atlantic, from Greenland to Norway (on an east-west axis) and from the Kola Peninsula to the northern tip of Ireland (on a south-north axis). Even using two maps, the southern approaches to the British Isles (that is, the sea route skirting the southern Irish coast) had to be omitted from the game due to space constraints. Since an important part of the simulation deals with the movement of convoys from the United States and Canada to Europe, the realism of 2nd FLEET can be enhanced if the NATO player is permitted to use the slower but safer southern approach to Europe for his convoys. Using the expansion map, counters and rules included in this article, 2nd FLEET players will have more maneuver room for their surface and submarine units. (But unfortunately, will have less maneuver room on their dining room tables!) As a result, both players' strategic options will be increased. Moreover, each side will have more units to play with. since the addition of the southern approaches will also add some naval forces that had been omitted from the original game-most importantly, the powerful French Atlantic squadron. The expansion was included in Avalon Hill's in-house published magazine the General in Volume 25, Issue 1 (their 25th anniversary issue). description from the publisher

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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