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The Manhattan Project: Energy Empire – Cold War box art

Expansion for The Manhattan Project: Energy Empire

The Manhattan Project: Energy Empire – Cold War

Expansion impact

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Published
2022
Players
1–5
Play time
60–120 min
Reach
Known (via base game)
Evaluations
0
Themes:
CivilizationDiceEconomicEnvironmental
Mechanics:
Trading & negotiationDice rollingEngine buildingDraftingWorker placement

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Trading & negotiation: Deals between players move the game forward.
  • Dice rolling: Dice create swing and force you to adapt.
  • Engine building: Small early moves compound into a machine that does the work later.
  • Drafting: You pick from a shared pool and pass the rest along.
Full publisher description

After the bombs fell on Hiroshima and Nagasaki, and the dust settled from World War II, the nations of the world rebuilt their economies and infrastructure, and the atomic age began. Nations forged alliances through strong diplomacy. They built rockets and satellites and began the space race. They constructed enough nuclear missiles to destroy the world many times over. Their spies were around every corner. The Cold War had begun. The Manhattan Project: Energy Empire Cold War adds new levels of strategy and options to The Manhattan Project: Energy Empire. The various components in this expansion are divided into separate modules. Players may pick and choose the modules they like best to customize their game, or even choose to eventually add all of the modules to their game. It is recommended that these modules be added to Energy Empire gradually and not all at once. The Cold War expansion adds many more opportunities for player interaction, and creates many more varied ways to win. It also adds a Clash of Netions solitaire game.

What this expansion brings

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