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BattleCON: Unleashed box art

Expansion

BattleCON: Unleashed

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How good an addition this is to BattleCON Fighting System

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Published
2020
Reach
Under the radar (via base game)
Players
1–5
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Hand management
  • Action programming
  • Direct conflict
  • Hand management: Timing which card to spend is the core puzzle.
  • Action programming: You commit to moves in advance and watch them play out.
  • Direct conflict: Players attack each other head-on.
Full publisher description

BattleCON: Unleashed is the storage box you've been waiting for. At 17x13x8.5 (approx. 43x33x21cm) this box is being built to hold up to 110 fighter tuckboxes, a game board, and rulebook. In addition to a big storage box for your fighters, Unleashed comes with tuckboxes and base sets to bring BattleCON: War and BattleCON: Fate up to the high component standard set in Trials. In total, it includes: 30 tuckboxes (for all fighters from Fate and War, plus Borneo and Juto) 30 extra Base sets (for all fighters from Fate and War, plus Borneo and Juto Force Special Actions are included) ~95 cards to Update Fate, War, and Trials All stretch and social goal content unlocked during the campaign. Unleashed includes ten solo fighters (Anath, Andrus, Claus Wyndhal, Dolores, Eliza, Evil Hikaru, Lucius, Rheye, Takeshi, Victor), and another four solo fighters (Jin, Merjoram, Oriax, Raritti) were available as an add-on during the Kickstarter campaign. One additional solo fighter (Himel) was made available in the Empyreal: Far Corners Pledge Manager alongside the Grand Chronicle and errata cards for BattleCON: Unleashed.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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