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Nuclear War Booster Packs box art

Expansion for Nuclear Escalation

Nuclear War Booster Packs

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Published
1994
Reach
Niche (via base game)
Players
2–6
Play time
60 min
Weight
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How it plays

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Main mechanics

  • Hand management
  • Direct conflict
  • Hand management: Timing which card to spend is the core puzzle.
  • Direct conflict: Players attack each other head-on.
Full publisher description

This 47-card expansion for Nuclear War is packaged in 8-card booster packs. The cards appear different numbers of times on the press sheet, giving different levels of rarity , and the boosters are more or less random. They are packed in clear plastic, with a cover/proof of purchase card (40 of the proof of purchase cards can be sent in for a free Supergerm T-shirt). The new cards are mostly Secrets (20) and Specials (19), with three new sizes of Propaganda, four new sizes of Warhead, and one new Delivery System. To incorporate this expansion into an existing Nuclear War / Escalation / Proliferation deck while preserving the existing balance of card types and strengths requires using a bunch of the new Propaganda and Warhead cards; to preserve the proportion of delivery systems, you either have to use a lot of the Delta Clipper or scavenge some extra regular delivery systems (perhaps a use for the ads/jokers from Nuclear War , or some of the blanks available from Flying Buffalo). A full set of the Booster cards is included in Nuclear Destruction . Though that set of cards has alternate artwork and text for many of the cards.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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