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Base game
Cruel Necessity: The English Civil Wars 1640-1653
Kritiku rating
Not rated—
- Published
- 2013
- Reach
- Niche
- Players
- 1–1
- Play time
- 60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Civil War
- Pike and Shot
- Political
- Religious
How it plays
No rules summary yet for this game.
Main mechanics
- Legacy & campaign
- Direct conflict
- Dice rolling
- Hand management
- Legacy & campaign: The game changes permanently between sessions.
- Direct conflict: Players attack each other head-on.
- Dice rolling: Dice create swing and force you to adapt.
- Hand management: Timing which card to spend is the core puzzle.
Full publisher description
Cruel Necessity is solitaire game, suitable for group and classroom cooperative game play, tells the story of the English Civil Wars (1640-53) through its key events and decision points. You attempt to stop the advance of four armies bent on destroying Parliament and Puritanism, whom you represent; simply holding on to London is not enough. Each of the three English Civil Wars are replayed through the use of separate card decks that recreate the historical military and political events that could spell doom to the Parliamentarian forces. There are civil wars going on not just in England, but in Scotland and Ireland too; and each will have varying impact on the play of the game at different times. The title comes from the purported response to the beheading of King Charles by his implacable foe, Oliver Cromwell, who remarked that this act of regicide was a cruel necessity. Part of the States of Siege collection.
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