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Empires: Builder Expansion box art

Expansion for Age of Empires III: The Age of Discovery

Empires: Builder Expansion

Expansion impact

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Published
2011
Players
3–6
Play time
90 min
Reach
Known (via base game)
Evaluations
0
Themes:
CivilizationEconomicExploration
Mechanics:
Area controlSet collectionWorker placement

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Area control: Presence on the map decides who scores.
  • Set collection: Scoring comes from completing the right combinations.
  • Worker placement: You claim limited action spots before anyone else does.
Full publisher description

An official expansion to Age of Empires III: The Age of Discovery , the Empires: Builder Expansion contains: 1) A NEW SPECIALIST: THE BUILDER Abilities: a) When placed on the colonist dock and sent to the New World it will increase the VP's scored for the region: +4 VP/Builder (of any color) for 1st place; +2 VP/Builder for second place. (The idea is that the colony is much more developed with cities and infrastructure). b) When placed in the Capital Building track, the player pays $5 less. The Builder may be acquired via new Capital Buildings or when a player places a colonist on the 5th spot (Builder is Free, other specialists cost 5) 2) 20 NEW CAPITAL BUILDINGS These include some buildings that cost zero, but offer a one-time instant effect such as $7, 2 free specialists, and 2 free trade goods. So even if a player is short on cash, a building action is available. 3) A RULES SHEET with the new Builder Rules, Capital Buildings, and even special rules for a historical start (Each Nation has a special ability and one or two Capital Buildings to start the game). The idea is that the Spanish will feel like the Spanish (Conquistadors, etc.), The English will feel like the English, the Dutch like the Dutch, etc. 4) The MINT and OVERPOPULATION will, indeed be a part of the new expansion. 5) Expands the game to 6 players with a Complete set of purple colonists

What this expansion brings

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