/pic722313.jpg)
Base game
Before the Wind
Kritiku rating
Not rated—
- Published
- 2007
- Reach
- Niche
- Players
- 2–4
- Play time
- 75 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Card Game
- Economic
- Nautical
How it plays
No rules summary yet for this game.
Main mechanics
- Auction & bidding
- Hand management
- Drafting
- Set collection
- Auction & bidding: Value is set by what players are willing to pay.
- Hand management: Timing which card to spend is the core puzzle.
- Drafting: You pick from a shared pool and pass the rest along.
- Set collection: Scoring comes from completing the right combinations.
Full publisher description
In the harbor a fleet of commerce ships is waiting to be loaded with goods. Each vessel needs a certain combination of goods. The players take the roles of traders, trying to fill their warehouses with goods which are then in turn transferred to the ships in the harbor. They have to pay attention to the right combination of goods because the captains only accept the goods from a single trader and expect a complete delivery before their ships leave the harbor. It is also very important to not let the right moment to transfer goods to the vessels pass, because the fleet will leave the harbor when the storage space is full and the winds are helpful. The players always have to be before the wind to actively influence the events. Contents 120 action cards 60 goods cards 60 Guilders cards 46 ship cards 4 warehouses 1 starting player token 1 rules booklet
Criterion breakdown
No ratings yet — be the first to shape this game's profile.
- Kritiku average
- Criterion
- Kritiku
- Complexity
- —
- Depth
- —
- Luck vs Skill
- —
- Player Interaction
- —
- Table Experience
- —
- Production
- —
Not rated yet
Not rated yet
Not rated yet
Not rated yet
Not rated yet
Not rated yet