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PAX: Nocturnus box art

Expansion for PAX

PAX: Nocturnus

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Published
2012
Reach
Niche (via base game)
Players
1–4
Play time
45 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Hand management
  • Drafting
  • Set collection
  • Area control: Presence on the map decides who scores.
  • Hand management: Timing which card to spend is the core puzzle.
  • Drafting: You pick from a shared pool and pass the rest along.
  • Set collection: Scoring comes from completing the right combinations.
Full publisher description

PAX: Nocturnus adds three new types of cards to the game PAX , giving the players more ways to beat Rome or help Rome withstand an assault from escaped slaves who threaten to rebel against the empire. With the additional cards, game play takes longer since the game lasts until the deck runs out. PAX: Nocturnus can also be used when playing solo, or when combining two PAX games to allow 5-8 players to compete at once. This expansion comes packaged with Pergamemnon: Antebellum , an expansion for the separate card game Pergamemnon .

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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