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Captain's Log #10 box art

Expansion

Captain's Log #10

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Published
1992
Reach
Under the radar (via base game)
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How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Spatial puzzle
  • Action programming
  • Dice rolling: Dice create swing and force you to adapt.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
  • Action programming: You commit to moves in advance and watch them play out.
Full publisher description

Excerpted from the back of the book Special Tactics Issue Featured Scenarios: The Orions engage in a tractor pull over an alien derelict. The scout Crockett duels with a Romulan Frigate. Romulan fighters attack a Gorn squadron. Klingon PFs track a Federation saucer. Klingon and Kzinti squadrons battle in an Ion Storm. The Coalition and Alliance battle in the last stages of Operation Cavalry. Also features: Tactics, New Hydran SSDs, Federation Empire Q A, Fiction, info on Doomsday edition of SFB, a preview of the Prime Directive RPG.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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