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Command of Nature: Sand & Wind box art

Expansion for Command of Nature

Command of Nature: Sand & Wind

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Published
2024
Reach
Niche (via base game)
Players
2–4
Play time
30–60 min
Weight
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0

How it plays

No rules summary yet for this game.

Main mechanics

  • Deck / bag building
  • Hand management
  • Engine building
  • Drafting
  • Direct conflict
  • Deck / bag building: You shape your own deck or bag of resources as you play.
  • Hand management: Timing which card to spend is the core puzzle.
  • Engine building: Small early moves compound into a machine that does the work later.
  • Drafting: You pick from a shared pool and pass the rest along.
Full publisher description

Two new factions, Sand and Wind, lead by two new Sages: Dusty and Cyclone. The Sand faction takes a slow and steady approach, maneuvering coarse grains of sand with their magic to control the match and deal damage over time. The Wind faction moves swiftly, creating a whirlwind by moving Elementals within a formation to gain advantage. This expansion includes: 2 Sage Player Boards (Dusty and Cyclone) 52 new cards 42 Tokens (Double sided tracker tokens, coin tokens, boost tokens, shield tokens, and damage counter tokens)

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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