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Flinke Feger: Die magischen Pentagramme box art

Expansion for Wicked Witches Way

Flinke Feger: Die magischen Pentagramme

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Published
2007
Reach
Niche (via base game)
Players
2–6
Play time
30 min
Weight
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How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Deduction
  • Dice rolling: Dice create swing and force you to adapt.
  • Deduction: You piece together hidden information from clues.
Full publisher description

Expansion to Wicked Witches Way distributed at Essen 2007. Four pentagrams tokens are placed randomly on spaces numbered 9, 12, 15 and 18. If a witch arrives on one of these spaces, the pentagram token is turned up, and a special action takes effect.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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