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Crown of Ash: Monuments Expansion box art

Expansion for Crown of Ash

Crown of Ash: Monuments Expansion

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Published
2026
Reach
Niche (via base game)
Players
1–4
Play time
60–120 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Hand management
  • Trading & negotiation
  • Deck / bag building
  • Worker placement
  • Area control: Presence on the map decides who scores.
  • Hand management: Timing which card to spend is the core puzzle.
  • Trading & negotiation: Deals between players move the game forward.
  • Deck / bag building: You shape your own deck or bag of resources as you play.
Full publisher description

Aether, the 5th element. The mysterious substance that fills the space through which energy and gravity travel. The Necromancer lords can now delve deeper into the murky world of Alchemy to unlock the full potential of those under their control. The Monuments expansion is the first major expansion to Crown of Ash. Adding Aether, a new resource players can tap into to train Minions and build Monuments. Trained minions have new masks placed onto them giving them bonus actions upon being placed. Monuments are placed into controlled regions to unlock powerful buffs, as long as they still stand! description from the designer

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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