Back to Games
Barbarian: Rome vs. The Gauls and Samnites, 315-200 BC – SPQR Battle Module box art

Expansion for SPQR

Barbarian: Rome vs. The Gauls and Samnites, 315-200 BC – SPQR Battle Module

Kritiku rating

Not rated

How good an addition this is to SPQR

Your rating

Sign in to rate this expansion

Published
2008
Reach
Niche (via base game)
Players
2–2
Play time
240 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Spatial puzzle
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description

Barbarian is a tactical simulation of combat between the armies of Rome and her early barbarian foes, the Samnites and Gauls, from 315-200 B.C. To play Barbarian , you will need the game SPQR for maps, basic rules, and some counters. Barbarian can also be played with the Simple Great Battles of History Rules. As Rome strove to conquer the Italian peninsula in the Fourth and Third Centuries BCE, her most formidable opponents were not the advanced Etruscans, nor the crafty Greeks. Instead, it was the barbarian tribes that nearly overcame Rome: the savage warriors of Cisalpine Gaul and the fierce hill tribe fighters of Samnium. The nimble mountain warriors of Samnium taught the Romans the advantages of a more flexible formation over the ponderous phalanx. After suffering a sharp reverse at Lautulae, 315, the Romans recovered and dealt a counterstroke at Tifernum, 297 in two battles representative of the many fierce fights between these implacable foes. The political genius of the Samnite general Gellius Aegnatius welded former foes Samnium, Etruria, Umbria and the Gauls into a grand coalition that nearly broke the power of Republican Rome at Sentinum, 295. This battle, more than any other, decided the fate of Italy. Even as the Samnites and their peninsular allies were subdued, the Gauls arose to carry on the struggle. Calling on reinforcements from across the Alps, the Gauls invaded Italy in 225 and only by a stroke of fortune was this army trapped between two Roman consular armies at Telamon. The battle that followed was one of the most unusual in all of military history, with the Gauls fighting in desperation in two opposite directions, as Roman armies closed in from north and south. Finally, just after Rome had withstood Hannibal s devastating invasion, Hamilcar, a die-hard Carthaginian officer, raised the Gallic tribes for one last great battle at Cremona, 200. In the end, Rome emerged victorious and dominated the Italian peninsula from the straits of Messina to the Alps.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
  • Community rating
  • Your rating

Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.