/pic5311482.jpg)
Expansion for Counterfeiters
Counterfeiters: Action Improvements
Kritiku rating
Not rated—
How good an addition this is to Counterfeiters
Your rating
—
Sign in to rate this expansion
- Published
- 2018
- Reach
- Niche (via base game)
- Players
- 2–4
- Play time
- 35 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Animals
- Card Game
- Mafia
How it plays
No rules summary yet for this game.
Main mechanics
- Worker placement
- Worker placement: You claim limited action spots before anyone else does.
Full publisher description
This promo pack adds 10 cards to Counterfeiters . Action Improvement cards are chosen at the start of the game; they are NOT shuffled into the black market stack. Beginning with the starting player and going in clockwise order, players will each take a turn choosing one of the available cards. Then, starting with the last player and going in counter-clockwise order, each player will select one more card. Any cards remaining will not be used in this game. The Action Improvement cards are marked according to player count. You will use 5 Action Improvement cards for a 2-player game, and 7 for a 3-player game. 4-player games will use all 10 Action Improvement cards. Players must place their selected Action Improvements face-up in front of them on the table, and visible to all players. Each Action Improvement card may be used once per game, on a player s own turn, in order to improve a specific action. Only one Action Improvement card may be used on a given turn. Once one of these cards has been used, turn it facedown. description from the publisher
How this expansion changes the base game
- Community rating
- Your rating
Base vs with this expansion
See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.
No ratings yet — be the first to shape this game's profile.