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Commands & Colors Tricorne: The American Revolution – The French & More! box art

Expansion for Commands & Colors Tricorne: The American Revolution

Commands & Colors Tricorne: The American Revolution – The French & More!

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Published
2018
Reach
Niche (via base game)
Players
2–2
Play time
60–90 min
Weight
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How it plays

No rules summary yet for this game.

Main mechanics

  • Legacy & campaign
  • Direct conflict
  • Dice rolling
  • Hand management
  • Spatial puzzle
  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Dice rolling: Dice create swing and force you to adapt.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

The French More! is the first expansion for the Commands Colors Tricorne - The American Revolution game. The kit adds ten new battles, adding the French army to the mix and expanding your existing forces. Of course, the two major land battles involving the French Army are included in the scenarios: Savannah and Yorktown. The expansion also takes a detailed look at the Battle of Brandywine, along with the battles of Springfield, Kings Mountain and Pell s Point. New terrain tiles, additional blocks, stickers and larger, molded dice, are all included so you can play these new American Revolution War engagements. Here s what s in the box: 3 Terrain and Accessories punchboards containing (these are the thick tiles that have been so well received by players), totaling 45 Double-sided Terrain Tiles and 18 Double-sided Victory Banner counters 8 Battle Dice Bigger and now molded dice ! 3 Block Label sheets 4 Summary Cards 2 Unit Reference Charts 2 Terrain Effects Charts 1 Rule and Scenario Booklet Over 100 wooden blocks You must own a copy of Commands Colors: Tricorne base game to use this Expansion Kit. By design, Commands Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands Colors game system, where the Command cards drive movement while creating a fog of war and the battle dice resolve combat quickly and efficiently. Commands Colors Tricorne - The American Revolution, however, introduces many new game concepts, which will add historical depth and provide even the most veteran Commands Colors player many new play experiences and challenges. The scale of the game fluctuates, which allows players to effectively portray some of the larger American Revolution battles, as well as smaller size skirmish actions. In some scenarios, an infantry unit may represent an entire brigade, while in others a unit may only represent a few companies of soldiers. Still the linear tactics of the period, that you will need to execute to gain victory, conform remarkably well to the advantages and limitations inherent to the various American Revolution Armies of the day, and the battlefield terrain features on which they fought. To further emphasize the differences in battlefield doctrine between the British and Continental forces, each army has its own unique deck of Combat cards. Players, that are familiar with other Commands Colors games, will soon note that unit combat losses in a Tricorne game are typically not as great as other games covered in the Commands Colors series. This is a direct result of the linear tactic fighting style of the armies that fought during the American Revolution. Unit morale is the main thematic focus in a Tricorne battle as it was historically. Knowing that an entire unit, that has only taken minimal losses when forced to retreat, may actually break and rout from the battlefield, will definitely keep players on the edge of their command chairs during an entire battle.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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