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Star Munchkin 2: The Clown Wars box art

Expansion for Star Munchkin

Star Munchkin 2: The Clown Wars

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Published
2004
Reach
Niche (via base game)
Players
3–6
Play time
90 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Trading & negotiation
  • Dice rolling: Dice create swing and force you to adapt.
  • Trading & negotiation: Deals between players move the game forward.
Full publisher description

Publisher's Description The Munchkins take to the stars -- again! Star Munchkin 2 brings the epic saga of The Clown Wars to life, except with better acting... Star Munchkin took the rules-bending, power-gaming, dungeon-crawling insanity of the original Munchkin and put the whole thing in space, where the monsters are more alien, the weapons more zappy, and the treasure -- well, there's still piles of treasure. Strap on the Sprayser or X-Rayser and go ray-gunning for new monsters like the Nerds of Prey! Play a new race (the Bugs) or class (Space Ranger!), and do it all with Ralph, the Wonder Dog, by your side. Star Munchkin 2 -- The Clown Wars also has a new card type: Rooms. Just open the door, and... oh, noooooooooo...! The Clown Wars is a supplement for Star Munchkin ; you will need the original game to play. Or you could add it to a game of Munchkin (or any of the Munchkin family !) instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions! Other Part of the Munchkin series

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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