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Alien Frontiers: Faction Pack #1 box art

Expansion for Alien Frontiers

Alien Frontiers: Faction Pack #1

Expansion impact

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Published
2012
Players
2–5
Play time
90 min
Reach
Known (via base game)
Evaluations
0
Themes:
DiceScience FictionSpace Exploration
Mechanics:
Area controlDice rollingWorker placement

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Area control: Presence on the map decides who scores.
  • Dice rolling: Dice create swing and force you to adapt.
  • Worker placement: You claim limited action spots before anyone else does.
Full publisher description

Clever Mojo Games will release a series of expansion boosters that expand the AF: Factions Expansion. Each booster will contain a new Faction board, a pair of new Alien Tech cards, and any extra components that might be needed. So, what's in this very first Expansion Booster? I'm glad you asked! Xeno Explorations, Inc. is the new Faction board -- Xeno has access to a remote exploration vehicle (REV) which they drive across Planet Maxwell, looking for territories to explore and exploit. The REV is a custom plastic vehicle miniature -- it is used to show the territory currently being explored and exploited by Xeno Explorations, Inc. Seismic Detonator is the new Alien Tech card -- a powerful alien weapon that can clear a territory of colonies, but are you mad enough to dare use it? (From kickstarter.com)

What this expansion brings

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