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Alien Frontiers: Factions box art

Expansion for Alien Frontiers

Alien Frontiers: Factions

Expansion impact

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Published
2012
Players
2–5
Play time
60 min
Reach
Known (via base game)
Evaluations
0
Themes:
DiceScience FictionSpace Exploration
Mechanics:
Area controlDice rollingDraftingWorker placement

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Area control: Presence on the map decides who scores.
  • Dice rolling: Dice create swing and force you to adapt.
  • Drafting: You pick from a shared pool and pass the rest along.
  • Worker placement: You claim limited action spots before anyone else does.
Full publisher description

Alien Frontiers: Factions adds a number of items to the Alien Frontiers base game: Ship and colony tokens for a fifth player. Factions (thus the name), with each faction providing its owner a special ability and new orbital facilities under his control. Agendas, which are hidden objectives that allow a player to earn bonus points at game's end or when the agenda is revealed in-game. New Alien Tech cards, such as the Lunar Tunneler, which will allow its owner to pay one fuel to receive an extra ore when using the Lunar Mine. This card's discard power will send all ships docked at the Lunar Mine to the Maintenance Bay, which can be useful when the Mine is clogged with high-value ships.

What this expansion brings

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