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Alien Frontiers: The Mind Control Helmet box art

Expansion for Alien Frontiers

Alien Frontiers: The Mind Control Helmet

Expansion impact

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Published
2011
Players
2–4
Play time
60 min
Reach
Known (via base game)
Evaluations
0
Themes:
DiceScience FictionSpace Exploration
Mechanics:
Area controlDice rollingWorker placement

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Area control: Presence on the map decides who scores.
  • Dice rolling: Dice create swing and force you to adapt.
  • Worker placement: You claim limited action spots before anyone else does.
Full publisher description

MIND CONTROL HELMET Pay 3 Fuel to move an opponent's ship to a different Orbital Facility and use it as if it were your own ship. The ship may not change value during the move and may not be moved onto or off the Terraforming Station. The Mind Control Helmet costs more to use than the Orbital Teleporter because you're using a larger pool of other players' ships, almost guaranteeing you can find the right number to accomplish your goal. It has all of the same restrictions as the Orbital Teleporter... Cannot remove a ship from the Terraforming Station Cannot change the ship's value in transit Cannot use it at the same facility it came from ...plus one extra restriction... Cannot move a ship onto the Terraforming Station Two MCH cards were included free if you pre-ordered the base game from the second print run. A limited quantity of MCH cards are available for separate purchase. The MCH is included with all copies of the game as of the 3rd edition.

What this expansion brings

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