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Croisades box art

Expansion

Croisades

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How good an addition this is to La Cité médiévale fortifiée

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Published
1987
Reach
Under the radar (via base game)
Players
2–7
Play time
180 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Legacy & campaign
  • Direct conflict
  • Dice rolling
  • Spatial puzzle
  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Dice rolling: Dice create swing and force you to adapt.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description

This game is the re-edition of Outremer by Standard Games, but with a lot more rules and two entirely new playing modes: Strategical and Roleplaying. This is in fact a nearly totally different game, just sharing the included maps and counters (except the strategical ones). The game is from the series Cry Havoc with the same flavor of skirmish battle plus a grand strategical game. On the strategical game, you move your armies (not always known) on the map of Palestine and then resolve combat and siege on the Cry Havoc boards. There is also a roleplaying system included where you create your character (crusader or sarracen), start with a small castle and try to fight, negociate or wed your way through those dangerous times. The roleplaying system uses Cry Havoc and Siege for battle, but adds hit points, several attributes (diplomacy, honor, charms) and the possibility to advance all members of your troops in experience, from a tiny peasant to a strong sergeant or even be appointed knight. A very interesting addition to the standard game. You require Cry Havoc , Siege , Le Château des Templiers and La Cité médiévale fortifiée if you want to play the strategical game. Part of the Cry Havoc series .

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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