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Evolution: The Origin of Species – Time to Fly box art

Expansion

Evolution: The Origin of Species – Time to Fly

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Published
2011
Reach
Under the radar (via base game)
Players
2–6
Play time
45 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Hand management
  • Dice rolling: Dice create swing and force you to adapt.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

Evolution never stops at one place. In Evolution: The Origin of Species you created toxic predators, hid them in holes, and built compound chains of interactions. Your animals accumulated fatty stock, ran into hibernation, and rejected tails. The Evolution: Time to Fly expansion opens new space for experimentation and change. Now you can hide your animals in strong shells, teach them to emit ink, and (as the title suggests) take to the skies. With ever-increasing change in the animal kingdom, you might think twice before attacking a harmless animal as it might not be defenseless prey, but rather a dangerous predator using itself as bait to catch you. Evolution: The Origin of Species allowed players to create more than 50,000 different animals; with Evolution: Time to Fly , the number of possible combinations tops 50 million more than the number of kinds of living animals on Earth.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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