Back to Games
En Garde box art

Base game

En Garde

Kritiku rating

Not rated

Published
1993
Reach
Niche
Players
2–2
Play time
20–30 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Hand management
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

Experience the thrill of fencing board game style! In this two-player game, tactics, skill, and a little bit of luck will determine the best fencer. Teach yourselves the concepts with the basic game, test yourselves with the standard game, and challenge yourselves with the advanced game. Cards fly back and forth as the fencers attack, and parry-riposte. Who will be bold enough to attack first? Is it possible to win with that initial attack or has your opponent beguiled you into an attack while waiting to mount a parry-riposte? En Garde is a very dynamic game strategically rich yet easy to learn and play. Three levels of rules are included in the game. En Garde is played with 25 cards (5 each of 1-5). Each turn you play one or more cards to advance or retreat your fencer, or perform a direct or indirect attack. Following an attack, the opponent may have a chance to parry the attack or retreat. In each round the winner is the player who successfully lands an attack (or who has the upper hand in a round that uses up all the cards without a successful attack) and the first to five points wins the game. Re-Imagined as: Flash Duel Re-implemented as: Duell

Criterion breakdown

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.

  • Kritiku average
Criterion
Kritiku
Complexity

Not rated yet

Depth

Not rated yet

Luck vs Skill

Not rated yet

Player Interaction

Not rated yet

Table Experience

Not rated yet

Production

Not rated yet