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Expansion
Bloody Red Flag
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How good an addition this is to Close Action: Naval Warfare in the Age of Napoleon, 1793-1815
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- Published
- 1995
- Reach
- Under the radar (via base game)
- Players
- 2–30
- Play time
- 240 min
- Weight
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- Ratings
- 0
- Age of Reason
- American Revolutionary War
- Expansion for Base-game
- Napoleonic
How it plays
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Main mechanics
- Action programming
- Spatial puzzle
- Action programming: You commit to moves in advance and watch them play out.
- Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description
Bloody Red Flag provides advanced supplemental rules for the Close Action naval wargame. The supplemental rules are an integrated set designed to simulate tactical naval warfare in the late sail era in a more realistic manner than Close Action permits, but at the cost of some additional complexity. The primary change in Bloody Red Flag is the implementation of a 12-point movement system to replace the regular 6-point hex system. Ships may now turn 30 degrees to point toward a hex corner instead of just hex sides. Additional rules are included to address topics impacted by this modification in the movement system, including Collisions, Line of Sight, Firing Arcs Range, Rakes, Marine Fire, Drifting, Anchoring, and Land terrain effects. Additional rules include Impulse movement, Smoke effects, and Optional rules for Towing, Anchoring, Tacking, and Signaling. There are also optional rules for Pre-1794 Signaling limitations and a Signal Book for Pre-1794 scenarios.
How this expansion changes the base game
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Base vs with this expansion
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