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Homebrewers: Getting Equipped box art

Expansion for Homebrewers

Homebrewers: Getting Equipped

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Published
2019
Reach
Niche (via base game)
Players
2–5
Play time
45–75 min
Weight
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Ratings
0

How it plays

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Main mechanics

  • Dice rolling
  • Set collection
  • Trading & negotiation
  • Dice rolling: Dice create swing and force you to adapt.
  • Set collection: Scoring comes from completing the right combinations.
  • Trading & negotiation: Deals between players move the game forward.
Full publisher description

Getting Equipped is a deck of 25 unique pieces of equipment, each one giving the brewer who installs it a special power. At the beginning of the game, players will draft the equipment cards, with each player selecting five that only they can chose from to install. Each player can only install four out of their five equipment cards, though. During the game, you can pay the dollar cost shown on an equipment card to install that piece of equipment in your garage. Installing the right mix of equipment and making good use of them can make all the difference in the battle for title of Best Homebrewer! Each game that you play will see you drafting and installing different equipment. With over 53,000 different combinations of 5 equipment cards that you can draft, every game you play will provide a unique challenge and strategy. description from the publisher

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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