/pic147924.jpg)
Base game
Space Dealer
Kritiku rating
Not rated—
- Published
- 2006
- Reach
- Niche
- Players
- 3–4
- Play time
- 30 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- City Building
- Real-time
- Science Fiction
- Transportation
How it plays
No rules summary yet for this game.
Main mechanics
- Route building
- Action programming
- Trading & negotiation
- Route building: You connect points on a map and defend the connection.
- Action programming: You commit to moves in advance and watch them play out.
- Trading & negotiation: Deals between players move the game forward.
Full publisher description
Space Dealer is played in real time to a 30-minute soundtrack (or timer) with all players playing simultaneously. Players start at their own planet with a power generator and a mine. They race to generate goods and deliver them to each other (earning victory points for both the player and the recipient) or to the neutral planets. They can also do research to improve their abilities and bring new cards into play. Everything from generating goods to moving ships,to playing new cards requires at least one flip of a sand timer; the catch is that each player has only two timers! At the start of the game it seems like you have all the time in the world. Very soon, though, the game becomes a frantic race to make as many deliveries as possible! A second copy of Space Dealer can be added to expand the game up to eight players.
Criterion breakdown
No ratings yet — be the first to shape this game's profile.
- Kritiku average
- Criterion
- Kritiku
- Complexity
- —
- Depth
- —
- Luck vs Skill
- —
- Player Interaction
- —
- Table Experience
- —
- Production
- —
Not rated yet
Not rated yet
Not rated yet
Not rated yet
Not rated yet
Not rated yet