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Mage Wars: Druid vs. Necromancer box art

Expansion for Mage Wars Arena

Mage Wars: Druid vs. Necromancer

Expansion impact

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Published
2013
Players
2–2
Play time
90 min
Reach
Known (via base game)
Evaluations
0
Themes:
Card GameFantasyFighting
Mechanics:
Dice rollingAction programming

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Dice rolling: Dice create swing and force you to adapt.
  • Action programming: You commit to moves in advance and watch them play out.
Full publisher description

Mage Wars: Druid vs. Necromancer is a two-mage expansion set for Mage Wars , focusing on two schools of magic not emphasized in the core set. The Druid is schooled in Nature magic and is the undisputed master of plants. She also favors the Water school, using it to heal, restore, and grow her plants, as well as fight her enemies with geyser like blasts of water or downpours of acid rain. She does not use traditional spawnpoints; instead, her plants can spontaneously grow quickly across the arena. She has a theme of slow, steady growth, that accelerates her power quickly. She is the perfect Mage to use against a turtler because you cannot leave her alone to grow unchecked for too long. The Necromancer is a dark, sinister Mage who dabbles in the darkest of the black arts. His primary strengths lie in the summoning of the undead. His Graveyard spawnpoint summons armies of skeletons, zombies, and ghouls to do his bidding. His theme is a relentless assault. His skeletons are fragile, but keep reassembling themselves from a pile of bones to attack again! Zombies are slow, but very difficult to kill . Both of these creatures just keep coming! Additionally, the Necromancer summons and controls evil spirits: ghosts and wraiths. He has an affinity with death and disease, and can quickly spread plagues across the arena.

What this expansion brings

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