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Base game
Medieval Merchant
Kritiku rating
Not rated—
- Published
- 1998
- Reach
- Niche
- Players
- 2–6
- Play time
- 60–90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Economic
- Medieval
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Engine building
- Area control: Presence on the map decides who scores.
- Engine building: Small early moves compound into a machine that does the work later.
Full publisher description
Players secure valued markets via affordable trade routes between medieval cities while simultaneously forcing opponents into less affordable and less valued markets. The cities themselves have a variable number of spaces for players to develop business branches within, or alternatively establish new trade routes into wider reaching cities and towns. Players may generate income and risk losing dominance over a city, or add branches within a city that lower the value of your product but can award you with a stronger market influence. At the end of the game, the player with the most influence wins.
Criterion breakdown
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- Kritiku average
- Criterion
- Kritiku
- Complexity
- —
- Depth
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- Luck vs Skill
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- Player Interaction
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- Table Experience
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- Production
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