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Base game
Ultimate Warriorz
Kritiku rating
Not rated—
- Published
- 2011
- Reach
- Niche
- Players
- 2–8
- Play time
- 30 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Fantasy
- Fighting
- Humor
- Party Game
How it plays
No rules summary yet for this game.
Main mechanics
- Dice rolling
- Hand management
- Direct conflict
- Action programming
- Dice rolling: Dice create swing and force you to adapt.
- Hand management: Timing which card to spend is the core puzzle.
- Direct conflict: Players attack each other head-on.
- Action programming: You commit to moves in advance and watch them play out.
Full publisher description
Ultimate Warriorz is a revamped version of Mad Arena from the same designer, with enhanced and revised components and rules. In the game, each player picks one of the included characters, then either individually or in teams they fight it out in the small arena by carefully managing their action cards. After each player picks an action card in secret, players act in order of initiative, counting down from eight to seven to six, etc., with a player calling out their action when their initiative number is called. (In the event of a tie, you refer to values on the individuals cards to see who acts first.) Faster characters tend to be weaker, but ideally they can get their best shots in first, with dice being rolled to determine the results of various attacks. Each character card is unique with four characteristics important for attacks melee attack, ranged attack, speed, initiative and each character has two unique actions to inflict on others!
Criterion breakdown
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- Depth
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- Luck vs Skill
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- Player Interaction
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- Production
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