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Base game
Silver & Gold: Pyramids
Kritiku rating
Not rated—
- Published
- 2023
- Reach
- Niche
- Players
- 2–4
- Play time
- 20 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Adventure
- Exploration
How it plays
No rules summary yet for this game.
Main mechanics
- Trading & negotiation
- Spatial puzzle
- Roll & write
- Set collection
- Trading & negotiation: Deals between players move the game forward.
- Spatial puzzle: Fitting shapes together efficiently is the challenge.
- Roll & write: Everyone marks their own sheet from shared results.
- Set collection: Scoring comes from completing the right combinations.
Full publisher description
In Silver Gold Pyramids , you want to explore as many pyramids as possible and locate the tomb within each one. To start play, each player takes four pyramid cards, then keeps two of them face up in front of themselves. Shuffle the eight exploration cards, each of which shows a different polyomino. On a turn, reveal the topmost exploration card. Each player then marks off spaces in the shape of this polyomino on one of their pyramid cards. The first space covered on a card must be the entrance square. If you cover gems, torches, or skulls, mark off these spaces on your personal player board; if you cover a potion, erase two covered skulls. If you cover a red X, mark one additional space, either on this pyramid board or your other one; all marked spaces must connect orthogonally. If you cover the tomb on a pyramid board, set that board aside and take a new board from the four on display or from the deck. When you've completed your second, fourth, or sixth pyramid of the same color and the deck includes three colors score the highest color bonus available. After seven exploration cards have been revealed, the round is over. Shuffle all eight cards, then start a new round. After four rounds, players count their scores, earning 10 points per tomb reached, 5 points per pair of colored gems found, 5 points for each round in which they covered at least one torch, and their color bonuses, after which they lose points based on the number of skulls covered. Whoever has the highest score wins.
Criterion breakdown
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