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Shadows over Camelot: Merlin's Company box art

Expansion for Shadows over Camelot

Shadows over Camelot: Merlin's Company

Expansion impact

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Published
2008
Players
3–8
Play time
60–90 min
Reach
Known (via base game)
Evaluations
0
Themes:
AdventureDeductionMedieval
Mechanics:
Co-operativeHand managementHidden roles & bluffing

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Co-operative: Everyone wins or loses together against the game.
  • Hand management: Timing which card to spend is the core puzzle.
  • Hidden roles & bluffing: Somebody at the table is not who they claim to be.
Full publisher description

From DOW blog Merlin s Company is an expansion for the popular Shadows over Camelot board game. It introduces a host of new characters - including 7 new knights and Merlin himself - to the Shadows over Camelot epic. The wise old wizard is now a full-blown independent character in the game, complete with his own figure. He travels the board lending guidance and a helping hand to the embattled knights. Merlin s Company also introduces 63 new cards: the all new Travel cards - events that may occur as you move from Quest to Quest; additional Black cards, including 7 witches allied with Morgan; and additional White cards that will help you and your fellow knights in your battles against the forces of evil. The Merlin s Company expansion supports up to 8 players, including 2 possible Traitors, assuring that even the most innocuous Shadows over Camelot Quest will be filled with grave peril. Evenings at the Round Table have never been more exciting than with Merlin s Company - the new expansion for Shadows over Camelot! Expands: Shadows over Camelot

What this expansion brings

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