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Base game
10 Days in Asia
Kritiku rating
Not rated—
- Published
- 2007
- Reach
- Niche
- Players
- 2–4
- Play time
- 25 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Educational
- Trains
- Travel
How it plays
No rules summary yet for this game.
Main mechanics
- Route building
- Hand management
- Route building: You connect points on a map and defend the connection.
- Hand management: Timing which card to spend is the core puzzle.
Full publisher description
From the back of the box: You have 10 DAYS in ASIA - touring by train, airplane, ship, or on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outmaneuver your fellow travelers. The first traveler to make connections for a ten day journey wins the game. In this fourth installment of the 10 Days in series , the players are touring Asia, arranging their tiles on the ten days (open spots) of their trays to create a string of consecutive steps that, once completed, creates one consecutive journey. Tiles of neighboring countries may be placed side-by-side on the tray, with trains, ships and airplanes connecting distant countries depending on where they are located. Tiles cannot be rearranged in a tray, but must be replaced one at a time from the few face-up tiles available to all players, or from a random draw. This installment introduces railroads which allow players to connect any countries that have stops along a selected rail line. These work in addition to the now-familiar airlines (connecting countries of the same color), and ocean liners (although now you have two oceans to contend with).
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- Luck vs Skill
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