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Fading Glory box art

Base game

Fading Glory

Kritiku rating

Not rated

Published
2012
Reach
Niche
Players
2–2
Play time
60–90 min
Weight
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How it plays

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Main mechanics

  • Dice rolling
  • Spatial puzzle
  • Dice rolling: Dice create swing and force you to adapt.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description

(from GMT webpage:) Napoleonic 20 Multi-Pack, Volume I Fading Glory is the second game ( No Retreat - The Russian Front Deluxe Edition is the first) we ( GMT Games ) are producing as part of our strategic friendship/partnership with Victory Point Games , and the first game we are producing from their popular Napoleonic 20 series. The idea for this and future volumes is that we will take multiple existing games from the VPG Napeoleonic 20 series , add an as-yet-unpublished game to the mix, and create a GMT boxed game with 3-4 games in the box, using larger (3/4 ) counters and GMT production. The Napoleonic 20 game system from Victory Point Games features lower-level wargame complexity on maps where, generally, 20 pieces or fewer are in play at one time (total, for both sides). This creates tense, dramatic and fast-playing situations on the board where higher echelon troop formations (generally corps) vie for position and dominance. Subscribers to C3i have recently enjoyed Jena 20, a game in this series which features eight pages of Standard rules and one-to-two pages of exclusive rules per title. Veteran game designer Joe Miranda, with developers Alan Emrich and Lance McMillan, have created and refined a highly popular game series that is growing all the time. (Based on Joe's series rules, Alan, Lance, and Steve Carey have each designed one of the games in this multi-pack - in addition to Joe's Waterloo game.) A hallmark feature is the use of narrative random event cards that help tell the stories unique to each battle and small campaign. This friction of war element, combined with the operational-level maneuvers, combat, and even lulls, provide players a fun exercise in the Napoleonic parry-and-thrust of grand battles as armies close to bayonet-point to see which will break first. This edition includes the latest version (3.0) of the Standard series rules. Morale plays an vital role, as both sides can spend this resource to force march their units, help rally stragglers, or commit reserves to a key attack or defense. But look out when a side s morale is reduced to zero, it has lost the game! Included in this Multi-Pack are: Salamanca 20 (Wellington vs. Marmont, 1812) Smolensk 20 (Napoleon vs. Barclay de Tolly in the near-battle to decide the Russian Campaign, 1812) Borodino 20 (Napoleon vs. Kutusov before Moscow, 1812) Waterloo 20 (Napoleon vs. Blucher and Wellington, 1815) Game Components: Four 17 x 22 mounted maps (2 boards, backprinted) 117 3/4 Counters (thick, with Rounded corners, like No Retreat) 48 Event cards (12 for each game) One 8-page Standard Rules booklet 4 Exclusive Rules sheets One Player s Aid mat Two Player Aid charts 2 six-sided Dice DESIGN: Joe Miranda DEVELOPER: Alan Emrich Lance McMillan ART DIRECTOR: Rodger B. MacGowan COUNTER ART: Tim Allen Richard Starke MAP ART: Knut Gr nitz

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