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BattleLore box art

Base game

BattleLore

Kritiku rating

Not rated

Published
2006
Reach
Known
Players
2–2
Play time
60 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Legacy & campaign
  • Direct conflict
  • Dice rolling
  • Hand management
  • Spatial puzzle
  • Area control: Presence on the map decides who scores.
  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

This game is based upon Richard Borg's Command and Colors system . The world of BattleLore meshes history and fantasy together - putting players in command of an array of miniature troops on the battlefields of a Medieval Europe Uchronia at the outset of the Hundred Years War. Drawing on the strengths of Memoir '44 , this Days of Wonder game takes the time-tested Command and Colors system to a new level and offers gamers of many backgrounds a chance to fight medieval battles with a dose of epic fantasy. In this fantastical re-imagining of the Hundred Years War, French and English armies are supplemented with Goblins and Dwarves mercenaries and even some creatures like the Giant Spider and the Earth Elemental! Just as important as the armies you have, though, are the Lore Masters you choose to aid you: Wizards, Clerics, Warriors and Rogues can all aid you with unique powers and spells in ways role-playing gamers will find familiar.

Criterion breakdown

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Depth

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Luck vs Skill

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Player Interaction

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