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Mansions of Madness box art

Base game

Mansions of Madness

Kritiku rating

Not rated

Published
2011
Reach
Known
Players
2–5
Play time
120–180 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Hand management
  • Route building
  • Legacy & campaign
  • Dice rolling: Dice create swing and force you to adapt.
  • Hand management: Timing which card to spend is the core puzzle.
  • Route building: You connect points on a map and defend the connection.
  • Legacy & campaign: The game changes permanently between sessions.
Full publisher description

Description from the publisher: Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within. Designed by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the roles of investigators, searching for answers while struggling to survive with their minds intact. Do you dare enter the Mansions of Madness?

Criterion breakdown

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Complexity

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Depth

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Luck vs Skill

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Player Interaction

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