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Expansion for High Frontier 4 All
High Frontier 4 All: Module 1 – Terawatt & Futures
Expansion impact
—
Fit with your taste
- Published
- 2020
- Players
- 1–5
- Play time
- 30–240 min
- Reach
- Known (via base game)
- Evaluations
- 0
Themes:
CivilizationEconomicExploration
Mechanics:
Auction & biddingDeck / bag buildingHand managementTile laying
How it plays
No rules summary yet for this game.
Main mechanics explained
- Auction & bidding: Value is set by what players are willing to pay.
- Deck / bag building: You shape your own deck or bag of resources as you play.
- Hand management: Timing which card to spend is the core puzzle.
- Tile laying: You build a shared or personal board tile by tile.
Full publisher description
Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures which are special game goals to earn victory points.
What this expansion brings
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