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High Frontier 4 All: Module 1 – Terawatt & Futures box art

Expansion for High Frontier 4 All

High Frontier 4 All: Module 1 – Terawatt & Futures

Expansion impact

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Published
2020
Players
1–5
Play time
30–240 min
Reach
Known (via base game)
Evaluations
0
Themes:
CivilizationEconomicExploration
Mechanics:
Auction & biddingDeck / bag buildingHand managementTile laying

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Auction & bidding: Value is set by what players are willing to pay.
  • Deck / bag building: You shape your own deck or bag of resources as you play.
  • Hand management: Timing which card to spend is the core puzzle.
  • Tile laying: You build a shared or personal board tile by tile.
Full publisher description

Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures which are special game goals to earn victory points.

What this expansion brings

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