Back to Games
Can't Stop: Rollin' Down the Highway box art

Expansion for Can't Stop

Can't Stop: Rollin' Down the Highway

Expansion impact

—

 

Published
2014
Players
2–4
Play time
30 min
Reach
Niche (via base game)
Evaluations
0
Themes:
Dice
Mechanics:
Dice rolling

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

Can't Stop: Rollin' Down the Highway is an expansion for Can't Stop (by Sid Jackson) by George Bud Sauer and Jeff Horger that adds 72 tiles that are placed on the Can't Stop board before play starts. (You will need the base game of Can't Stop to play.) When a player stops the player checks their white markers and if there is a tile in the space they follow the rules to resolve the tile (including revealing any new tiles). The tiles have several different abilities including: Interstate Markers - allows a player to adjust die roll once on a future turn Traffic Hazards - forces player to make one more roll to win the spot in the column Detour - causes player to move white marker left or right one column Fast Lane - moves the players white marker one space up the column Traffic Delay - causes player to move white marker one space down the column Map - allows the player to use one additional white marker for next turn only Roundabout - forces player to move their white marker one space up, down, left or right Lost - forces player to use only two white markers on their next turn

What this expansion brings

Loading…