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Base game
Magical Athlete
Kritiku rating
Not rated—
- Published
- 2003
- Reach
- Niche
- Players
- 4–5
- Play time
- 60–90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Fantasy
- Racing
- Sports
How it plays
No rules summary yet for this game.
Main mechanics
- Drafting
- Drafting: You pick from a shared pool and pass the rest along.
Full publisher description
Players all start with seed money, used to draft a team of racers. The racers come out in random order, and each have a unique power (mostly modifying movement rules, sometimes giving extra pre- or post- race abilities). The draft is as follows: shift any unbought racers down one step on the board (decreasing prices as they shift), then add a new card to the display. If all spaces full, must buy one. After players have their racers (a few will remain out of game), there will be 4 or 5 races. For each race, players secretly simultaneously choose a racer. Then, in turn order, simply roll d6 and move your racer. Of course, special powers modify movement throughout the race. The first 2 finishers score VP (more VP in later races); most VP after all races wins!
Criterion breakdown
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- Kritiku average
- Criterion
- Kritiku
- Complexity
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- Depth
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- Luck vs Skill
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- Player Interaction
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- Table Experience
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- Production
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