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Magical Athlete box art

Base game

Magical Athlete

Kritiku rating

Not rated

Published
2003
Reach
Niche
Players
4–5
Play time
60–90 min
Weight
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Ratings
0

How it plays

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Main mechanics

  • Drafting
  • Drafting: You pick from a shared pool and pass the rest along.
Full publisher description

Players all start with seed money, used to draft a team of racers. The racers come out in random order, and each have a unique power (mostly modifying movement rules, sometimes giving extra pre- or post- race abilities). The draft is as follows: shift any unbought racers down one step on the board (decreasing prices as they shift), then add a new card to the display. If all spaces full, must buy one. After players have their racers (a few will remain out of game), there will be 4 or 5 races. For each race, players secretly simultaneously choose a racer. Then, in turn order, simply roll d6 and move your racer. Of course, special powers modify movement throughout the race. The first 2 finishers score VP (more VP in later races); most VP after all races wins!

Criterion breakdown

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Criterion
Kritiku
Complexity

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Depth

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Luck vs Skill

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Player Interaction

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