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Base game
Shifting Sands: The Campaign for North Africa 1940-1943
Kritiku rating
Not rated—
- Published
- 2006
- Reach
- Niche
- Players
- 1–2
- Play time
- 240–300 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Wargame
- World War II
How it plays
No rules summary yet for this game.
Main mechanics
- Legacy & campaign
- Direct conflict
- Dice rolling
- Hand management
- Legacy & campaign: The game changes permanently between sessions.
- Direct conflict: Players attack each other head-on.
- Dice rolling: Dice create swing and force you to adapt.
- Hand management: Timing which card to spend is the core puzzle.
Full publisher description
(from MMP website:) Shifting Sands is a point-to-point movement, card driven game based on the World War II African campaigns of 1940-1943. From the first Italian attempts to cross The Wire through the Torch invasion, all aspects of the campaign for North Africa are covered including the Abyssinian Campaign of 1940-1941. Like the commanders of the day, you'll need to try and achieve your goals while events in other theaters influence your ability to maintain any semblance of a plan. Contents: One mapsheet (approx 22 x32 ) One 36-page booket with rules, designer notes, and scenarios; only 16 pages of actual game rules Two countersheets - one 5/8 and one 5/8 and 1/2 mixed (394 total counters of which 30 are blank) 2 decks of 55 cards - one allied and one axis 2 player aid cards dice
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