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Kingdom Builder: Marshlands box art

Expansion for Kingdom Builder

Kingdom Builder: Marshlands

Expansion impact

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Published
2016
Players
2–5
Play time
45 min
Reach
Niche (via base game)
Evaluations
0
Themes:
MedievalTerritory Building
Mechanics:
Area controlTile laying

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Area control: Presence on the map decides who scores.
  • Tile laying: You build a shared or personal board tile by tile.
Full publisher description

Kingdom Builder: Marshlands , is the third boxed expansion for Kingdom Builder designed by Donald X. Vaccarino. There are 24 location tiles with 8 new abilities and 12 summary cards for the edges of the board. There are 4 new board quadrants with the Marshes land type on them. Castles have been replaced with Forts adding a different scoring possibility. To go along with this new land type, 5 Marsh terrain cards are added to the terrain deck. What makes the Marshlands expansion unique are the bonus abilities. For they include new abilities, a bonus ability is unlocked if you manage to collect that ability twice. For example, if you have collected the Rider ability, you may move one of your pieces into an adjacent land hex. If you collect a second Rider, then in addition to getting to move twice via your Riders, you can also jump one piece in a straight line to the first empty land hex.

What this expansion brings

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