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Mare Nostrum: Empires – Atlas Expansion box art

Expansion for Mare Nostrum: Empires

Mare Nostrum: Empires – Atlas Expansion

Expansion impact

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Published
2016
Players
2–6
Play time
90–120 min
Reach
Niche (via base game)
Evaluations
0
Themes:
AncientCivilizationEconomic
Mechanics:
Area controlDice rollingSet collectionTrading & negotiation

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Area control: Presence on the map decides who scores.
  • Dice rolling: Dice create swing and force you to adapt.
  • Set collection: Scoring comes from completing the right combinations.
  • Trading & negotiation: Deals between players move the game forward.
Full publisher description

Atlas Expansion adds five modules to Mare Nostrum - Empires . The first one, the Atlante empire , adds a 6th player, including a game board expansion (increase map size by 50%), Atlas starting hero, 8 legions, 5 triremes, 5 fortresses, 7 control markers, 5 leadership markers, 9 ressources, forum mat, player screen and 5 new heroes. The three Legendary cities modules each include 6 new heroes and wonders (some with a figurine and counters), 3 objectives and 15 events. Troy emphasizes the military aspect of the game and Syracuse the economic one. Jerusalem introduces a divine aspect. These first 4 modules can be combined in any way. Finally, the Punic wars extends also the player count with a scenario for 2 players. It adds a Barbarian faction (a special set with 3 triremes, 3 fortresses, and 8 Barbarians hordes) which will be a neutral faction controlled by both players in Rome-Carthage war.

What this expansion brings

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